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Thread Statistics | Show CCP posts - 2 post(s) |

FoxFire Ayderan
159
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Posted - 2015.01.14 05:49:45 -
[1] - Quote
Quadima wrote:So my guess is nobody in the arts department noticed while working on the Exeq hull that it looks almost like an iteron, minus the mid-section cargo containers.
Gallente and Serpentis ships are becoming uglier and uglier with every patch.
Why do you hate my democratic nation so much ??? WHYYYY??
Hey now. I realize us liberal democratic Gallentes are nice people and aren't ones to burn our Quasimodo's at the stake like the Amarr would, but do we need to make our ships look similarly deformed?
I for one think the much more symmetrical redesign of the Exeq is MUCH better looking.
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FoxFire Ayderan
159
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Posted - 2015.01.14 06:12:16 -
[2] - Quote
I can't say that I'm entirely pleased with the results of the asteroid belt visual improvements.
It's a good start, but a few issues I have with it.
a) It's TOO cluttered with small debris. Tone it down a bit.
b) Add some variety to the debris sizes. The consistency of the sizes is less than immersive.
c) The textures of the debris is too even. Make them more textured like the minable asteroids.
d) If possible, allow for this stuff to collide with and be deflected off our ships/shields (rather than pass through us)
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FoxFire Ayderan
160
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Posted - 2015.01.14 06:58:04 -
[3] - Quote
I am also disappointed in at least one change to the new map.
On the old map, I've long hoped that the problem (feature?) of jump route selection lines changing whenever you would mouse your cursor over a star would be fixed. I don't understand why the map had to behave this way. The switch for this says "SELECTION'S lines". My mouse passing over another star is not my 'selection', so why are the lines changing? My selection is the star (constellation or region) that I've clicked on and is centered in my screen.
I found it to be very annoying that these lines would be changing all over the place simply by moving my mouse cursor around the map, as it passes over other stars constellations or regions. In fact it aggravated the **** out of me.
In the last iteration of the new map this behavior had thankfully been changed, and the lines for your selected star (constellation or region) would remain in place regardless of your cursor happening over another star. I was elated that this was finally changed.
Sadly however, in this Proteus iteration of the new map you have reverted to the old behavior. Why?
Were players arguing to bring that behavior back? I can't imagine why.
If for some reason I'm in the minority and players were clamoring to actually HAVE that behavior, can you at least make it optional ? I do not want the jump route lines to change when my cursor touches a new star. I only want what I've selected to show the jump gate lines, and change only when I select (click on) something else.
You can however keep the other information (like region) that appears for a star when you hover over it. |

FoxFire Ayderan
163
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Posted - 2015.01.14 15:51:31 -
[4] - Quote
subbz2k's Father wrote:Quote:New Map: Right mouse button no longer pans the map. For now, players must click on different systems to center on them, effectively panning the map. Honestly ... why the hell have you done that?? You removed a vital part of the map navigation and render it unsusable with this!!!
Agreed this is another change for the worse with the newest map. I don't understand why they got rid of panning with the right mouse button. It doesn't appear that they re-purposed that button for anything.
Also I don't care for their adding the security rating next to each system name. I mean that information can be nice to have on occasion when you need it, but otherwise it adds too much clutter to the map display. I would prefer that to be an option. |

FoxFire Ayderan
163
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Posted - 2015.01.14 16:00:10 -
[5] - Quote
Nolan Kotulan wrote:
I would like to add: The new visual effects in asteroid belts are great when considered globally. But when you watch them individually (the sprites), they really don't look right. They look really "cheap" and fake, as others have said. I think you should rework them entirely, mainly the textures, and add a lot more variations. And why not add rotation? This isn't good right now.
Yeah, the new asteroid visuals leave something to be desired. Some improvements are in order there, as I stated previously.
Also if possible, it would be great if they could make them interactable objects. Including being pulverized if they are hit with a mining laser or other gun fire during a dog fight with pirates.
I'm one of those who will have to move his ship if my mining laser is passing through another asteroid to mine my targeted asteroid. This is now more of a problem with the debris, as there is more occasion for a mining laser to pass through one of these. I was thinking how great would it be if the smaller rock was pulverized as my mining laser passed through it.
And to have gun fire absorbed by one of these, which would then also pulverize it but cause the target to be missed for that shot. |

FoxFire Ayderan
163
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Posted - 2015.01.14 16:40:19 -
[6] - Quote
By-the-way, I actually like what they've done with the windows. The semi-translucent effect. I don't seem to have the problem that some complain of.
One feature of the windows I would like to see though, is for the border of the window your cursor is over to light up (highlight) so that you know which window you are about to close for instance. Too often do I have windows whose upper right corners are very close to each other (or not even sometimes) and I can't quickly tell which window the 'x' belongs to and accidentally close the wrong window.
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FoxFire Ayderan
164
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Posted - 2015.01.14 21:48:56 -
[7] - Quote
Nolan Kotulan wrote:
What don't you understand when they say this is temporarily disabled until they fix some issues tied to it?
Apparently we overlooked the use of the word temporary. Presumably this was in the release notes? I'll have to go through them again.
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FoxFire Ayderan
165
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Posted - 2015.01.15 17:40:32 -
[8] - Quote
GeeBee wrote:I'm still hearing a lot of complaints from players about the new icons. The new icons are less intuitive than the old ones due to the extreme lack of color. While your design team may feel that the old icons looked dated and wanted to refresh the look of the game you've condemned us to using these terrible icons. The only way i personally navigate these icons is by having them in the same order on every client after a month of playing with them. Trolls be damned, these icons are terrible, icon packs should be optional for both old new or third party icons.
While it may not seem to be an important complaint or grievance consider that with many of the other changes a hardline on these icons could be the straw that breaks a camels back for resubbing or unsubbing.
Well I have to disagree on this one. I like the new icons a lot more and they are much more intuitive to me. I found all the colored icons to be too distracting with too much 'information' presented in them. I frequently could not find (or quickly identify) the one I was looking for. This new style works much better for me. The icons are more unique and easier to identify.
But then maybe that's just me. Of course I never have a problem with 'options'. To each their own.
I'm just glad they did address the icons. That's long been on my 'complaint' list, but I'd never gotten around to making a forum post about it. Apparently CCP can read my mind sometimes. (Or I suppose others had similar complaints).
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FoxFire Ayderan
165
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Posted - 2015.01.15 18:09:57 -
[9] - Quote
Primary This Rifter wrote:New map still sucks at presenting information.
I like the new map. It's not only much more attractive, but I think it's a big improvement on the old one. Albeit for the problems I mentioned earlier (like selection lines changing as your cursor touches new systems).
Windowed mode FTW!
I agree with the Perfecto that I don't need to see the security status rating next to the name of each system ALL the time. This is useful information to have when you need it, but it would be nice if it were optional.
I would like the names of systems along my chosen route to have their names displayed regardless of distance from my view.
I did prefer the menu items in the center. That did take me a short while to get used to though.
I don't like how now you are way zoomed out when opening the map. Previously you were zoomed closer to the system you were in.
And by-the-way, what happened to the option to color star systems by the faction/empire they belonged to?
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FoxFire Ayderan
165
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Posted - 2015.01.15 19:11:25 -
[10] - Quote
I suppose the cluttered look of belts is starting to grow on me. I fly through remarkably few of the small rocks despite the frequency of them.
Still my earlier comments still stand. Maybe some belts can be more cluttered than others. Have some variety there. I would like to see more variety in sizes (though that may make passing through a rock more likely and definitely more obvious, unless they implement collisions with these things bouncing off you.)
All-in-all it's an improvement, but there is still room for improvement.
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FoxFire Ayderan
172
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Posted - 2015.01.17 22:49:04 -
[11] - Quote
Nolan Kotulan wrote:
Anyway, this topic's purpose isn't to talk about this at length...
Indeed. So I think if I can sum things up......The new Exequor looks WAY better than the old one.
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FoxFire Ayderan
192
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Posted - 2015.01.24 05:31:06 -
[12] - Quote
Adunh Slavy wrote:Belts just seem to have a little bit of dust, thought there was supposed to be debris?
Go into the Display & Graphics options. You need to check it on under Effects.
They're off by default. |

FoxFire Ayderan
192
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Posted - 2015.01.24 18:57:32 -
[13] - Quote
Ariasian wrote:
Gotta wonder why.
I believe the Jovians have given certain factions Borg weapon adapting technology. |

FoxFire Ayderan
206
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Posted - 2015.01.31 05:12:42 -
[14] - Quote
It must be one of those things which differ from individual to individual.
I prefer the new icons, and find them more clear, and easier to find than the previous ones. But then I'd been away from the game for awhile and came back to these new ones. And never really got to become ultra-familiar with the old icons anyway.
I'm not sure if color would help or not, but I do like the simpler look to them better.
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FoxFire Ayderan
206
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Posted - 2015.02.06 02:52:54 -
[15] - Quote
Actually, they could probably change the icon for either the star map or the marketplace. I often find myself clicking on the wrong one. Since they have a similar look to them.
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